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ORGANIZATION V: LEARN AN ABILITY




[The tutorial begins on the party formation screen.]

INSTRUCTOR DARAVON: The topic for this lecture is 'Ability'. Ability is a skill you can learn with Job training. With every Job, you can learn unique skills by fighting. These are called 'Ability'. Here are some of the types of Ability and their usage. First, access the Ability Status screen. The screen appears when you select Job in the Job Status screen and press the ○ button.

[A knight is selected and the ability status window for the Squire job is opened.]

This is Ability Status. ere, you can see the various Abilities of that Job and also if it's been learned or not. What you'll see is Ability you can learn by gaining Jp with that Job. Switch around the Ability using L, R Directional buttons. Ability can be divided into 4 groups depending on usage. On the far left is 'Action Ability'.

[A red circle highlights the action ability symbol.]

Action Ability is the acts a unit does in battle like skills and spells. For example, Ability of a White Mage includes 'Cure' and 'Raise'. The second left is 'Reaction Ability'.

[The menu shifts to reaction abilities, and a red circle highlights the reaction ability symbol.]

Reaction Ability is used when attacked by enemies. For example, a Chemist's 'Auto Potion' works when it's attacked and loses HP. It will automatically use Potion. The third from the left is 'Support Ability'.

[The menu shifts to support abilities, and a red circle highlights the support ability symbol.]

Support Ability increases the unit's basic skill. It increases the number of Items to equip and also raises the parameters of attacking power and evade %. 'Sword wearable', 'Spell-Defense Power UP' are some examples. The one on the very right is 'Move Ability'.

[The menu shifts to movement abilities, and a red circle highlights that movement ability symbol.]

Move Ability increases the skill to move. It increases the movable distance and provides additional effects when move is performed. 'Move+1' and 'HP Recovery Move' are examples. These Abilities can be learned in exchange for JP for that Job. The Jp necessary to learn the Ability is shown.

[A red circle highlights the JP cost header on the ability menu.]

The available JP here is used for learning Ability for the current Job.

[A red circle highlights the total JP on the header for the Squire job.]

The Jp is consumed when Ability is learned. When it is all gone, you need to fight in battle to get it. This Jp is only used as an indicator of how much there is left to learn Ability. LV. is determined by the total Jp appearing as Total. This's how it works.

[The view returns to the stats and inventory of the selected unit.]

Select 'Ability' from the formation command and the Ability Menu appears.

[The Ability option is selected and there is a new menu. The option Learn is highlighted with a red circle.]

'Learn' learns Ability.

[The Learn command is selected and a list of the unit's available jobs appears.]

First, you select which Job's Ability you wish to learn.

[Chemist is selected and the menu of action abilities comes up.]

You can switch between Abilities using L, R Directional buttons.

[The four different ability types are cycled through.]

You can learn the Ability that appears in black. You can't learn the Ability that appears in gray since there is not enough Jp.

[The cursor moves to the Antidote ability and selects it.]

Learned 'Antidote'. The learned Ability will appear as 'Learned' in the Jp category.

[The view returns to the ability menu.]

Next is what you need to do to use learned Ability. During the battle, you can carry out Action Ability as your move. Select the Job command that bundles up Action Ability by the Job in the unit's sub-command. Then, select an Action Ability from that command. All Action Ability for White Mage is grouped up in the Job command called 'White Magic'. If the Job is White Mage, White Magic will always exist as its sub-command. Or as long as you learn your current Job's Ability, you can use it at any time. Take a look at the lower left panel on the screen. The very top row is the Job command for the current Job. The Job command is set.

[A red circle highlights the unit's primary ability (Arts of War).]

This command is fixed and cannot be changed. However, if you look at the next one, you'll see the same symbol. Here, you can set the Job command of a changeable Job. By setting this, you have an additional sub-command to use during the battle. Select 'Set' from the Ability Menu. The cursor will move to the Set Ability panel on the left.

[A red circle highlights the Set option on the Ability menu.]

Select 'Set' from the Ability Menu. The cursor will move to the Set Ability panel on the left.

[Set is selected.]

By pressing the ○ button, you can set another Job's Job command.

[Another menu opens, displaying various job abilities.]

Choose the Job command you wish to set. However, since all of the changeable Job's Job command appears, Job commands that haven't learned any Ability will also be included. Be careful.

[The job abilities menu closes.]

The three items under Job command are Reaction Ability Support Ability and Move Ability. The learned Ability will apply to these items, too.

[Additional abilities are assigned to the unit (Counter Tackle, Gained JP Up, and Move-Find Item).]

Ability for reaction is not automatically set like the Job command for the current Job. However, as a special feature of the Job, there are a couple that have effects that come in accordance with those Ability. For example, the Ninja doesn't have to set '2-swords' to hold weapons in both hands. You can't set Abilities that have the same effect as the Job's own features. You can't only set the current Job's Ability, but also set Abilities learned before. Strong versatile soldiers will be the leaders in battle.

[The view returns to the party formation screen.]

That's all you need to know about Ability. Learn as many Abilities as possible and bring out many strong soldiers. That is all.




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