BATTLE VI: ABNORMAL STATUS
[The tutorial begins on a mock battlefield. A number of units are present.]
INSTRUCTOR DARAVON: The topic is 'Abnormal Status'. You can check a unit's abnormality by it's color, balloon and status command.
[A hovering female squire is selected. An examination of her detailed status screen shows that she has the status effect Float.]
You can check all status effects by looking at the status screen.
[The view exits the unit's status screen.]
Abnormal Status are the various conditions a unit incurs during the battle. There are 4 types: preparation, support, injured and stamina status. Let me start out with preparation status.
[The view exits the unit's status screen.]
The preparation status shows the condition where the unit's preparing for execution of an Ability.
[A wizard is made to cast 'Fire,' targeting the squire. The unit's status screens are opened to show that it has the status Charging.'
The preparation status shows the condition where the unit's preparing for execution of an Ability. Preparation effects include 'Charging', 'Performing' and 'Defending'. These effects last until the next AT or when an ability triggers.
[The spell discharges, damaging the target.]
This canceled 'Charging'. Now Support Status. Support Status are those from protection or spell effects. Examples of these include HP regeneration or speed increases.
[A priest is made to cast 'Protect' on an oracle. The unit's status screens are opened to show that it has the status 'Protect.']
With 'Protect', endurance against physical attacks increases. It decreases the damage you get from weapon attacks. There are other Support Status besides this one. Support Status can be canceled by the Oracle spell 'Dispel'.
[The view exits the unit's status screen.]
Alright, the next one is Injured Status. Injured Status is when a unit receives unfavorable spells and effects. It will act strangely, confused, it can't Move or Act or gradually loses HP.
[Another oracle is made to cast 'Dispel' on the one who just received the 'Protect' spell. The unit's status screens are opened to show that it has the status 'Blind' in addition to 'Protect.']
For example, 'Darkness' status obscures your vision, decreasing the success rate of physical attacks. There are other Injured Status besides this one.
[The view exits the unit's status screen.]
You should cancel this status if you think the handicap is too great. To cancel, use Item 'Remedy' or White magic 'Esuna'.
[The priest is made to cast 'Esuna' on the afflicted oracle. The unit's status screens are opened to show that it has the status 'Protect' but no longer has the status 'Blind.']
'Esuna' and 'Remedy' don't cure all the Injured Status. And they're not the only way to cancel. For example, 'Stone' can also be canceled with 'Soft', but 'Undead' can only be cured with Item 'Holy Water'. Refer to On-Line Help for details.
[The view exits the unit's status screen.]
The last is Stamina Status. Stamina Status includes 'Terminal' which is when you incur mortal damage, and 'Dead' when all HP is gone. [A female knight is made to attack a terminally wounded male knight. He collapses.]
'Terminal' is cured by restoring HP with White Magic 'Cure' and Item 'Potion'. 'Dead' is cured with White Magic 'Raise' and Item 'Phoenix Down'.
[The white mage casts 'Raise' on the fallen knight. In the meantime, the 'Protect' status fades from the mystic.]
There are no major disadvantages for Terminal, but being dead essentially removes the unit from the game. So remember to include a unit in your party who has restorative Abilities set. If you have a dead unit alone, it's body will disappear. All that will be left is either a treasure box with an Item or a crystal. Once the body disappears, that unit can never return. Pick up treasure boxes and crystals by moving to those panels. The Item in the treasure boxes become yours. Like crystals, they usually recover HP or MP. Rarely you will be able to inherit the Abilities the unit had. This is called an 'Inherit Crystal'. Once inherited the Abilities become yours. That's it for Abnormal Status. Keep a Chemist and White Mage in your party, and avoid leaving units unprotected. That's all.
INSTRUCTOR DARAVON: The topic is 'Abnormal Status'. You can check a unit's abnormality by it's color, balloon and status command.
[A hovering female squire is selected. An examination of her detailed status screen shows that she has the status effect Float.]
You can check all status effects by looking at the status screen.
[The view exits the unit's status screen.]
Abnormal Status are the various conditions a unit incurs during the battle. There are 4 types: preparation, support, injured and stamina status. Let me start out with preparation status.
[The view exits the unit's status screen.]
The preparation status shows the condition where the unit's preparing for execution of an Ability.
[A wizard is made to cast 'Fire,' targeting the squire. The unit's status screens are opened to show that it has the status Charging.'
The preparation status shows the condition where the unit's preparing for execution of an Ability. Preparation effects include 'Charging', 'Performing' and 'Defending'. These effects last until the next AT or when an ability triggers.
[The spell discharges, damaging the target.]
This canceled 'Charging'. Now Support Status. Support Status are those from protection or spell effects. Examples of these include HP regeneration or speed increases.
[A priest is made to cast 'Protect' on an oracle. The unit's status screens are opened to show that it has the status 'Protect.']
With 'Protect', endurance against physical attacks increases. It decreases the damage you get from weapon attacks. There are other Support Status besides this one. Support Status can be canceled by the Oracle spell 'Dispel'.
[The view exits the unit's status screen.]
Alright, the next one is Injured Status. Injured Status is when a unit receives unfavorable spells and effects. It will act strangely, confused, it can't Move or Act or gradually loses HP.
[Another oracle is made to cast 'Dispel' on the one who just received the 'Protect' spell. The unit's status screens are opened to show that it has the status 'Blind' in addition to 'Protect.']
For example, 'Darkness' status obscures your vision, decreasing the success rate of physical attacks. There are other Injured Status besides this one.
[The view exits the unit's status screen.]
You should cancel this status if you think the handicap is too great. To cancel, use Item 'Remedy' or White magic 'Esuna'.
[The priest is made to cast 'Esuna' on the afflicted oracle. The unit's status screens are opened to show that it has the status 'Protect' but no longer has the status 'Blind.']
'Esuna' and 'Remedy' don't cure all the Injured Status. And they're not the only way to cancel. For example, 'Stone' can also be canceled with 'Soft', but 'Undead' can only be cured with Item 'Holy Water'. Refer to On-Line Help for details.
[The view exits the unit's status screen.]
The last is Stamina Status. Stamina Status includes 'Terminal' which is when you incur mortal damage, and 'Dead' when all HP is gone. [A female knight is made to attack a terminally wounded male knight. He collapses.]
'Terminal' is cured by restoring HP with White Magic 'Cure' and Item 'Potion'. 'Dead' is cured with White Magic 'Raise' and Item 'Phoenix Down'.
[The white mage casts 'Raise' on the fallen knight. In the meantime, the 'Protect' status fades from the mystic.]
There are no major disadvantages for Terminal, but being dead essentially removes the unit from the game. So remember to include a unit in your party who has restorative Abilities set. If you have a dead unit alone, it's body will disappear. All that will be left is either a treasure box with an Item or a crystal. Once the body disappears, that unit can never return. Pick up treasure boxes and crystals by moving to those panels. The Item in the treasure boxes become yours. Like crystals, they usually recover HP or MP. Rarely you will be able to inherit the Abilities the unit had. This is called an 'Inherit Crystal'. Once inherited the Abilities become yours. That's it for Abnormal Status. Keep a Chemist and White Mage in your party, and avoid leaving units unprotected. That's all.
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