TIPS III: CHARGE TIME
Battles are in the 'Charge Time battle' format. A unit needs 100 CT (Charge Time) counter to get AT (Active turn) then they can move or act. CT increases with Speed value, so the higher the Speed value, the faster AT comes.
One can quickly use weapon attacks by selecting 'Attack', but abilities like magic require some time to execute. It's because there's a separate CT for magic, so when a unit's AT ends, the magic CT counter starts toward 100, the magic is cast. Magic CT increases with Speed value relative to eachmagic.
One can quickly use weapon attacks by selecting 'Attack', but abilities like magic require some time to execute. It's because there's a separate CT for magic, so when a unit's AT ends, the magic CT counter starts toward 100, the magic is cast. Magic CT increases with Speed value relative to eachmagic.
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