TIPS XXIII: ABNORMAL STATUS
There're 4 kinds of abnormal status.
Here's a brief explanation.
1. PREPARE STATUS
Charging: Prepare to execute an ability. eg. casting a spell.
Performing: Continue to perform until the next AT.
Defending: Take a defensive stance. Select 'Defend' under 'Action'.
2. HELP STATUS
Float: Float to move.
Reraise: Auto-recovery when dead.
Transparent: Move without noticed.
Regen: Gradually restore HP.
Protect: Power-up physical defense.
Shell: Power-up magic defense.
Haste: Become quicker.
3. OBSTACLE STATUS
Sleep: Can't move/act.
Poison: Gradually decrease HP.
Darkness: More attack misses.
Oil: Become weak to fire elemental.
Petrify: Can't move/act.
Confusion: Make incoherent actions.
Silence: Can't use magic.
Frog: Action's limited. Weak.
Slow: Become slower
Stop: Can't move/act.
Don't Move: Can't move.
Don't Act: Can't act.
Death sentence: Dead when counter become zero.
Blood suck: Become a vampire.
Undead: HP cannot be restored by normal means.
Chicken: Run around.
Charm: Get confused and think the ally as an enemy.
Invitation: Enemy lured to be an ally.
4. INJURED STATUS
Critical: HP is extremely low.
Dead: Counting until body vanishes.
5. OTHERS
Berserk: High attack power, but automatic.
Innocent: Low faith, so magic power weakens in both using and receiving.
Faith: High faith, so magic power strengthens in both using and receiving.
Reflect: Reflects magic. Reflect attack and restore magic.
For details on how to cause and cancel abnormal status, refer to the online help on abilities, items, and abnormal status.
- Prepare status (depends on action)
- Help status (works favorably)
- Obstacle status (works unfavorably)
- Injured status (Due to HP loss)
- Others (Can be favorable or nfavorable [sic] )
Here's a brief explanation.
1. PREPARE STATUS
Charging: Prepare to execute an ability. eg. casting a spell.
Performing: Continue to perform until the next AT.
Defending: Take a defensive stance. Select 'Defend' under 'Action'.
2. HELP STATUS
Float: Float to move.
Reraise: Auto-recovery when dead.
Transparent: Move without noticed.
Regen: Gradually restore HP.
Protect: Power-up physical defense.
Shell: Power-up magic defense.
Haste: Become quicker.
3. OBSTACLE STATUS
Sleep: Can't move/act.
Poison: Gradually decrease HP.
Darkness: More attack misses.
Oil: Become weak to fire elemental.
Petrify: Can't move/act.
Confusion: Make incoherent actions.
Silence: Can't use magic.
Frog: Action's limited. Weak.
Slow: Become slower
Stop: Can't move/act.
Don't Move: Can't move.
Don't Act: Can't act.
Death sentence: Dead when counter become zero.
Blood suck: Become a vampire.
Undead: HP cannot be restored by normal means.
Chicken: Run around.
Charm: Get confused and think the ally as an enemy.
Invitation: Enemy lured to be an ally.
4. INJURED STATUS
Critical: HP is extremely low.
Dead: Counting until body vanishes.
5. OTHERS
Berserk: High attack power, but automatic.
Innocent: Low faith, so magic power weakens in both using and receiving.
Faith: High faith, so magic power strengthens in both using and receiving.
Reflect: Reflects magic. Reflect attack and restore magic.
For details on how to cause and cancel abnormal status, refer to the online help on abilities, items, and abnormal status.
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