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TIPS XXIII: ABNORMAL STATUS




There're 4 kinds of abnormal status.

  1. Prepare status (depends on action)
  2. Help status (works favorably)
  3. Obstacle status (works unfavorably)
  4. Injured status (Due to HP loss)
  5. Others (Can be favorable or nfavorable [sic] )


Here's a brief explanation.

1. PREPARE STATUS

Charging: Prepare to execute an ability. eg. casting a spell.
Performing: Continue to perform until the next AT.
Defending: Take a defensive stance. Select 'Defend' under 'Action'.

2. HELP STATUS

Float: Float to move.
Reraise: Auto-recovery when dead.
Transparent: Move without noticed.
Regen: Gradually restore HP.
Protect: Power-up physical defense.
Shell: Power-up magic defense.
Haste: Become quicker.

3. OBSTACLE STATUS

Sleep: Can't move/act.
Poison: Gradually decrease HP.
Darkness: More attack misses.
Oil: Become weak to fire elemental.
Petrify: Can't move/act.
Confusion: Make incoherent actions.
Silence: Can't use magic.
Frog: Action's limited. Weak.
Slow: Become slower
Stop: Can't move/act.
Don't Move: Can't move.
Don't Act: Can't act.
Death sentence: Dead when counter become zero.
Blood suck: Become a vampire.
Undead: HP cannot be restored by normal means.
Chicken: Run around.
Charm: Get confused and think the ally as an enemy.
Invitation: Enemy lured to be an ally.

4. INJURED STATUS

Critical: HP is extremely low.
Dead: Counting until body vanishes.

5. OTHERS

Berserk: High attack power, but automatic.
Innocent: Low faith, so magic power weakens in both using and receiving.
Faith: High faith, so magic power strengthens in both using and receiving.
Reflect: Reflects magic. Reflect attack and restore magic.

For details on how to cause and cancel abnormal status, refer to the online help on abilities, items, and abnormal status.




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