TIPS XXVIII: MERIT ABILITY
The following jobs have these abilities from the start without setting the support abilities.
Chemist: Throw item (Extended firing range)
Monk: Martial Arts (Unarmed attack power increases)
Mediator: Monster talk (Can talk to monsters)
Ninja: Two Swords (Can equip weapons in both hands)
Hence, you can't set the same support abilities (they already have them). Besides, although monsters can't set abilities, there are ones that 'Counter' as a reaction and have special moving abilities like 'Flying'.
Chemist: Throw item (Extended firing range)
Monk: Martial Arts (Unarmed attack power increases)
Mediator: Monster talk (Can talk to monsters)
Ninja: Two Swords (Can equip weapons in both hands)
Hence, you can't set the same support abilities (they already have them). Besides, although monsters can't set abilities, there are ones that 'Counter' as a reaction and have special moving abilities like 'Flying'.
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