
TIPS XVI: WATERLANDS
On the field, there are certain terrains, like rivers and canals, that immerse units in water. Water-lands have these characteristics.
- The movable distance shortens, since it's hard to walk.
- If you stop when the water depth is 2h, you can't move.
- There are certain monsters who can't go in the water.
- The movable distance shortens, since it's hard to walk.
- If you stop when the water depth is 2h, you can't move.
- There are certain monsters who can't go in the water.
