TIPS XXVI: OUTFIT
The equipped arms, item types and their effects are explained below.
Right Hand, Left Hand: Equip a weapon. Weapons increase attack power. If 'Weapon guard' is set, you can avoid physical attacks, depending on the weapon's evade %.
Standard: Weapon in one hand
Shield equip: Weapon and shield
2-sword: Two weapons capable of 2-sword
2 hands: Equip weapon capable of being held with both hands (Exclusive weapons are always heldwith [sic] both hands)
Shield equip capability, weapon equip methods, and equipable weapon types differ by job and support abilities.
Head: Equips hats and helmets. Equipment on the head increases HP or MP. Types that can be equipped depend on the job and the support ability. If 'Equip Armor' is set, every job can equip helmets.
Body: Equips clothes, armor, robes, etc. Body equipment increase HP or MP. Types that can be equipped depend on the job and the support ability. If 'Equip Armor' is set, every job can equip armor.
Accessories: Equips shoes, rings, capes, etc. Some have special effects like raising parameter values, and avoiding abnormal status. For example, when equipping 'Battle boots', the 'Move' parameter increases by 1.
Refer to the online help on item (push the Select button when choosing items) to verify abilities and equipable jobs.
Right Hand, Left Hand: Equip a weapon. Weapons increase attack power. If 'Weapon guard' is set, you can avoid physical attacks, depending on the weapon's evade %.
Standard: Weapon in one hand
Shield equip: Weapon and shield
2-sword: Two weapons capable of 2-sword
2 hands: Equip weapon capable of being held with both hands (Exclusive weapons are always heldwith [sic] both hands)
Shield equip capability, weapon equip methods, and equipable weapon types differ by job and support abilities.
Head: Equips hats and helmets. Equipment on the head increases HP or MP. Types that can be equipped depend on the job and the support ability. If 'Equip Armor' is set, every job can equip helmets.
Body: Equips clothes, armor, robes, etc. Body equipment increase HP or MP. Types that can be equipped depend on the job and the support ability. If 'Equip Armor' is set, every job can equip armor.
Accessories: Equips shoes, rings, capes, etc. Some have special effects like raising parameter values, and avoiding abnormal status. For example, when equipping 'Battle boots', the 'Move' parameter increases by 1.
Refer to the online help on item (push the Select button when choosing items) to verify abilities and equipable jobs.
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